Getting Started

Mahjong is a game of skill, strategy, and calculation played with 144 tiles. The goal is to build a complete hand of 14 tiles arranged in specific patterns.

Players

Standard Mahjong is played with 4 players seated at a square table. Each player represents a wind direction: East, South, West, or North.

Objective

Be the first to complete a legal winning hand (Mahjong) by collecting 14 tiles in specific combinations: 4 sets + 1 pair.

Game Flow

Players take turns drawing and discarding tiles. You may claim discarded tiles to complete sets. The round ends when someone wins or the wall is exhausted.

What You'll Need

  • 144 Mahjong tiles (36 circles, 36 bamboo, 36 characters, 16 winds, 12 dragons, 8 bonus tiles)
  • Mahjong table or flat playing surface
  • Tile racks for each player
  • Dice (2-3 dice)
  • Scoring sticks or paper (optional)

Understanding the Tiles

The 144 tiles are divided into suits, honors, and bonus tiles. Learning to recognize them is your first step.

Suited Tiles (108 tiles)

Three suits with tiles numbered 1-9, four copies of each.

Circles (Dots) - 36 tiles

1-9 circles

Represented by circular dots. 1 Circles has one large dot, 2 Circles has two dots, continuing to 9 Circles.

Bamboo (Sticks) - 36 tiles

1-9 bamboo

Depicted as bamboo sticks. Note: 1 Bamboo traditionally shows a bird, not a stick.

Characters (Myriads) - 36 tiles

1-9 characters

Features Chinese characters representing the numbers. These represent units of 10,000.

Honor Tiles (28 tiles)

Winds - 16 tiles

East, South, West, North

Four copies each of East, South, West, and North winds. These are special tiles used in specific sets.

Dragons - 12 tiles

Red, Green, White

Four copies each of three dragon types: Red Dragon, Green Dragon, and White Dragon (blank or frame).

Bonus Tiles (8 tiles - optional)

Flowers & Seasons

4 Flowers (Plum, Orchid, Chrysanthemum, Bamboo) and 4 Seasons (Spring, Summer, Autumn, Winter). These are revealed immediately when drawn and replaced with a tile from the dead wall.

Terminal & Honor Tiles

Terminals: 1s and 9s of each suit (simples are 2-8)

Honors: All winds and dragons

These distinctions matter for certain winning hands and scoring.

How to Play

Learn the fundamental flow of a Mahjong game from setup to winning.

Step 1

Setup & Building the Wall

  • Shuffle all 144 tiles face down
  • Each player builds a wall of 36 tiles (18 tiles long, 2 tiles high)
  • Arrange the four walls into a square
  • Determine the dealer (East wind) by rolling dice
  • Break the wall according to dice roll to determine where dealing begins
Step 2

Dealing Tiles

  • East wind deals tiles counter-clockwise starting with themselves
  • Each player receives 13 tiles (dealer gets 14)
  • Players arrange tiles on their rack, organized by suit
  • Keep tiles concealed from other players
Step 3

Turn Flow

  • Draw: Draw one tile from the wall (now you have 14 tiles)
  • Evaluate: Check if you can win, make a kong, or need to reorganize
  • Discard: Place one unwanted tile face-up in the center (back to 13 tiles)
  • Call: Other players may claim your discard for Pong, Kong, or Chow

Turn order: East → South → West → North (counter-clockwise)

Step 4

Making Sets

Pong (Triplet)

Three identical tiles

Example: Three 5 Circles

Can be claimed from any player's discard

Kong (Quadruplet)

Four identical tiles

Example: Four Red Dragons

Can be concealed or claimed. Draw replacement tile after declaring.

Chow (Sequence)

Three consecutive tiles of the same suit

Example: 3-4-5 Bamboo

Can only be claimed from the player before you (to your right)

Pair (Eyes)

Two identical tiles

Example: Two West winds

Every winning hand needs exactly one pair

Step 5

Winning (Mahjong!)

A complete winning hand consists of:

  • 4 sets (any combination of Pong, Kong, or Chow)
  • 1 pair (the eyes)
  • Total: 14 tiles

You can win by drawing the winning tile yourself (self-drawn) or by claiming another player's discard.

Declare "Mahjong!" when you complete your hand, reveal your tiles, and collect points.

Priority Rules (Important!)

When a tile is discarded, claims are prioritized:

  1. Mahjong (winning) - highest priority, any player
  2. Pong/Kong - second priority, any player
  3. Chow - lowest priority, only the next player

If multiple players want the discard, the highest priority wins. If tied, the player closest in turn order wins.

Basic Scoring

Hong Kong Mahjong uses a point-based scoring system. Here are the fundamentals.

Base Hand (Chicken Hand)

A legal winning hand with no special features scores a minimum amount (typically 1-3 fan depending on house rules).

Common Scoring Patterns

All Pongs (Triplets)

+3 fan

All four sets are Pongs (no Chows)

All Chows (Sequences)

+1 fan

All four sets are Chows (no Pongs)

One Suit with Honors

+3 fan

All suited tiles from one suit, plus winds/dragons

All One Suit (Pure)

+7 fan

All tiles from a single suit, no honors

All Honors

+10 fan (limit hand)

Only wind and dragon tiles

Self-Drawn Win

+1 fan

You drew your winning tile (not claimed)

Seat/Prevailing Wind

+1 fan each

Pong of your seat wind or round wind

Dragon Pong

+1 fan

Pong of any dragon tile

Fan (Doubles) System

Hong Kong Mahjong typically uses a "fan" system where each fan doubles the base score:

  • 1 fan = 2x base
  • 2 fan = 4x base
  • 3 fan = 8x base
  • And so on...

Most clubs set a maximum (limit hand) at 10+ fan. House rules vary, so always clarify scoring before playing.

Payment

In traditional scoring:

  • Self-drawn win: All three opponents pay the winner
  • Won from discard: Only the discarder pays (sometimes at a higher rate)
  • East wind wins: Typically receives double payment

Beginner Tips & Strategy

Organize Your Tiles

Keep suits separated and arranged numerically. This helps you spot potential sets and sequences quickly.

Plan for Flexibility

Keep tiles that can form multiple combinations. Middle tiles (3-7) are more flexible than terminals.

Watch Discards

Pay attention to what others discard. If someone discards multiple of one suit, they're likely going for a different suit.

Don't Over-Claim

Claiming tiles reveals your strategy and limits flexibility. Only call when it significantly advances your hand.

Safe Discards

When defensive, discard tiles others have already discarded—they're less likely to complete someone's set.

Know When to Fold

If your hand isn't progressing and others seem close to winning, play defensively by discarding safe tiles.

Common Beginner Mistakes

  • Claiming too many tiles early, locking yourself into a rigid hand
  • Forgetting you need exactly one pair—don't make all sets!
  • Discarding tiles someone just discarded (shows you're not paying attention)
  • Trying for high-scoring hands when a simple win is within reach
  • Not counting tiles or tracking what's been discarded

Learning Resources

Download guides, cheat sheets, and reference materials

Quick Start Guide

One-page overview of setup, gameplay, and basic scoring

Download PDF

Tile Reference Sheet

Visual guide to all 144 tiles with names and translations

Download PDF

Scoring Cheat Sheet

Common scoring patterns and fan values for quick reference

Download PDF

Hand Examples

Illustrated examples of winning hands and set combinations

Download PDF

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